v. 17 April 2007 |
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| 1. Overview | ||||||||
SUMS Online activities are used by hundreds of schools in the UK, Europe and North America, as well as by Special Needs tutors and in Adult Numeracy. Each activity is designed to work on its own or to 'drop in' to an existing lesson plan, adding challenge and interest. SUMS Online is available in many forms: - as an online service, as a CD for local installation, and in versions for PDAs/Smartphones (Windows Mobile) and for Sony PSPs. The activities are designed to provide a wide variety of learning experiences. There are no ‘common answer grids’ used time and again. Instead each activity uses a new layout that helps maintain interest - so navigation through an individual activity will vary. This guide will help you recognise the most common features. If in doubt, encourage the student to click on things on the screen. They won't break the software. The screenshots in this document are from activities in the unit 'Shape and Space 5a'. The principles apply equally as well to all of our other units. |
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| 2. Getting started | ||||||||
a) PDA (and other Windows Mobile devices). If the software was supplied on CD, copy the whole SUMS Online folder to your PDA and then use File Explorer to find and start the amenu.htm file. Be sure to use LANDSCAPE mode. If the activities do not run then you probably do not have Flash installed, so go to this address and follow the instructions: www.adobe.com/products/flashplayer_pocketpc/downloads/player.html b) PSP. If the software was supplied on CD, you will need to copy it to the memory stick using the PSP's USB facility (you need a special USB cable). If supplied on a memory stick then look for the BOOKMARK in the browser. There are full instructions you should read before you begin, in the PSP section of this website (www.handheldeducation.co.uk). |
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| 3. Working with activities | ||||||||
Once you have reached the main menu page you will see at least 80 small pictures. Each one is a different activity. Click on a picture to start that activity. Be aware that the software covers a wide range of topics at different levels of challenge. Ask your school for advice about where children should begin. Tangram Teasers is a typical activity, and one that can be attempted and enjoyed by all age groups, including adults. It aims to develop spatial skills and vocabulary relevant to rotation. It has both a structured and a freestyle element. Below you will see the opening screen. This has the standard choice between an 'Easy' and a 'Harder' version of the activity. |
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![]() Activity opening screen |
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| Knowing where you are in the activity | ||||||||
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| To return to the activity menu from within an activity - click on the 'Menu' blackboard at the top left of the screen. | ||||||||
How to move about within the activity |
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Examples of drag and drop, and of rollovers, can be seen as follows.
In the example
above, four Tangram shapes have already been dragged into place with the
mouse. The student is in the process of moving the purple piece, and two
green pieces wait on the left. Activities support two forms of drag and
drop as follows: |
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| Method 1. Click
on the shape to be dragged, holding the mouse button down. Move the mouse
cursor and attached shape to the desired location. Release the mouse button.
Method 2. Click on the shape to be dragged and immediately release the mouse button. The target shape is now 'attached' to the mouse and will move with the mouse cursor. When it is in the desired location, click and release again to release it. Note that on some computers the mouse may occasionally seem to become 'stuck' to a shape - making it difficult to move on. In these cases simply close down your browser and then start the menu again. Method 2 is often useful where a student has poor mouse control. Note. In situations where the required movement is in one dimension only (for example, moving a bar on a graph up and down) only method 1 is usually supported. There are
20 possible Tangram shapes to be made. Each of the small orange squares
on the left (in four rows of five) is a button. To help the student make
a choice a large picture appears on the right (in blue/green) as the mouse
is passed over the corresponding button. Here, the mouse is being passed
over the button for a Tangram shape of a cat. |
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| How students enter their answers | ||||||||
| Where
the student needs to enter an answer, there are three main methods. One
has been discussed above - drag and drop. In drag and drop exercises the
student simply drags their answer to a marked location. The other two
methods are as follows: |
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| Method 1. Multiple choice
buttons.
The example
above is from the 'Rotate It' activity. The student has to choose one
of four answers that determine how a target shape to be rotated. First
one of the four circular buttons above the numbers is clicked. Then as
a second stage, the button labelled 'ROTATE IT' is clicked. This two stage
process is used to allow the student time to consider their answer before
committing to it.
Method 2. Number entry arrays |
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| 4. The on screen performance report | ||||||||
Once you have started an activity, you will see a SCORE area at the top of the screen. This shows marks achieved. If you pass your mouse button over it then you will also see a PERFORMANCE REPORT, giving an idea of the percentage of marks being scored. Encourage the student to improve their performance. There is no facility for storing the performance. Note. The marks are reset to zero for a particular activity at a particular difficulty level each time that the student re-enters that difficulty level from the activity menu. |
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| 5. Curriculum information | ||||||||
All activities
are tightly linked to the national curriculum and national numeracy strategies.
When using at home, follow the advice of the teacher. There is no harm
in allowing children to 'work ahead' of where they are in class. |
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| 6. Accessibility | ||||||||
The bright, colourful graphics and other design features result in great interest from many students who are otherwise difficult to reach. Our software is used by Special Needs teachers at Primary (K-12) and Secondary level, as well as by Adult Numeracy tutors. Difficulty levels. Each activity is presented at two difficulty levels, selected from the opening screen of that activity. Within an activity, if appropriate, difficulty increases as questions are completed successfully. Assistance with reading instructions. There are many students who are readily able to complete the mathematical elements of tasks yet whose reading is poor. This is easily overcome by working closely with such a student while the first few examples are covered so that they understand what is required. |
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All material is copyright of SUMS Online Ltd 2007. |
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